Sandor is a well-rounded CG Generalist with over 18 years of industry experience, covering all facets of 3D content creation and specializing in Look Development and Lighting. He has worked across a diverse range of media including commercials, television shows, and films, contributing his skill set to several notable projects.

Passionate about the intersection of visual arts and technology, Sandor is dedicated to leveraging advanced tools to create meaningful narratives and impactful storytelling. Outside of his professional pursuits, he has a deep love for photography and film, which continue to inspire and inform his work.

Sandor lives in the NYC area. He’s currently a Freelance CG Generalist / Lighting TD.

Experience:

  • Maya, Houdini, Creative Problem Solving

  • Look Development, Lighting, Shading, Rendering, Solaris, Arnold, V-Ray, Mantra, Karma, Redshift

  • Compositing, Nuke, After Effects, Davinci Resolve

  • Texturing, Substance Painter, Substance Designer, Mari, Photoshop

  • 3D Modeling, ZBrush, Mudbox

  • Rigging, Animation, Layout, Previz, Tracking

  • Python scripting, Linux


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